
He then continues taking cards until he picks up a duplicate card, which he places to end his turn. The first player takes a card from the face down pack and places it on any square his playing area. The game ends when one player has done this but the winner is the player who has the best point count based on the equipment fitted in his starships wins. The idea of the game is to build one starship on each of the three rows of their playing area, each starship having a front and back.

Game is contained in a cardboard box 16” X 8.5” (44cmX22cm) Contents:4 playing areas in thin cards each 28”X8” (70cmX20cm) folded into two – each row is divided into sixteen spaces, 98 small playing cards and a set of rules. Godd Luck Commanders!”įor 2 to four players from 8 years to 99 years. The future of this Galaxy is in your hands. It is equally important that none of your own starships should fall into the possession of hostile forces and the Black Hole could wreck your mission – be warned.

Mission Strategy: this objective should be achieved by capturing and destroying weaponry systems or other vital equipment. At the same time it is vital to Galactic strategy that all potentially hostile spacecraft be rendered inoperable. Mission Objectives: it is the responsibility of all commanders to ensure that their Starship Fleets are the best equipped in the Galaxy. Starship building programmes should start at one at Galaxy Grade A Sector space parts.

Your Mission: it is essential that each starship commander should gain control of his sector of the Galaxy as swiftly as possible.

“Message to all starship commanders from Fleet Control: the inter-galactic alliance has broken up and therefore the mobilisation of star forces must commence immediately. WADDINGTON’S STARSHIPS ©: COPYRIGHT 1980 WADDINGTONS PLAYING CARD CO. Rules from Mike Taylor description to follow.
